Platform: PC, Windows
Linux, Evercade
Engine: SDL
Production Time: 8 Weeks
Size of Team: 1
This project was crafted utilizing the programming framework 'SDL,' a tool I had never encountered before, hence it lacks a bit of refinement.
Through this endeavor, I’ve gained a fundamental grasp of SDL and the process of porting games to a Linux environment,
specifically for a device called the 'Evercade', which I achieved through using the Linux distribution 'Ubuntu'.
The gameplay focuses on leveraging the player's distinctive movement abilities to navigate the surroundings, particularly their melee strike.
When this strike intersects with orbs in the vicinity, distinct effects are triggered for the player.
These effects include an orb that propels the player in the reverse direction of the orb's impact, an orb that starts to traverse between two pre-determined points once struck,
and an orb that launches the player towards the trajectory of its hit.
• Movement Mechanics • Melee Attack • Scene Transitions • Collisions • Orb Mechanics • Bounce - Which sent the player the opposite direction of where they hit • Dash - Which sent the player towards direction of where they hit - Move - Which would move along an axis once hit • Gravity and Jumping