About Deep Dungeons
        
        Platform: PC, Windows
        Engine: Unity 2D
        Production Time: 5 Weeks
        Size of Team: 1
    

https://github.com/CaiMills/Deep-Dungeons

Overview

The gameplay of 'Deep Dungeons' consists of navigating several dungeon rooms, full of different dangers, in order to escape the dungeon. To achieve this, the player must utilzie their movement mechanics, dodge roll, and melee attack system to defeat the enemies that stand in their way. The dodge roll allows the player to evade enemy attacks and traps, at the cost of a stamina meter, that must be replenished passively overtime.

The player can also use different weapon types, such as a dagger or a greatsword, to defeat enemies, each with their own unique attack patterns and damage values, but they must first be found. The player can also heal themselves by defeating enemies, which will restore a portion of their health.

Deep Dungeons Short Gameplay Showcase
My Responsibilities
    • Movement Mechanics
    • Level Design
    • UI design     
    • Melee Attack System
    • Enemy AI 
    • Dodge Roll
    • Different Weapon Types
    • Player Damage and Healing